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Thread: Gilgamesh Guide Discussion

  1. #11
    Potion Dealer MT1012's Avatar
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    Yeah i would like to see it
    Last edited by MT1012; 04-05-2011 at 12:10 AM.

  2. #12
    Let's Mosey Thiefcopy's Avatar
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    Me too.

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    Potion Dealer Aecon's Avatar
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    As a side note, I'm pretty sure you can do electrocute -> whirlwind slash -> double trouble/tsubamegaeshi, but I haven't tried it out too much.

    Edit: Yeah it does work, its just hard to connect whirlwind slash after electrocute.
    Last edited by Aecon; 04-05-2011 at 07:31 PM.

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    Potion Dealer Caledor's Avatar
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    Can I ask what brave attack setup do you all use?
    Cause I think Gilgamesh has many different setup and very few staples, so I want to know Pro and Cons of other choices

    I'm actually with:
    Land
    O: Whirlwind Slash
    O+/\: Cross Slash
    O+\/: Wind Slash

    Air
    Land
    O: Whirlwind Slash
    O+/\: Tsubamegaeshi
    O+\/: Electrocute


  5. #15
    Cool as Shiva Zero_Ruzai's Avatar
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    Same, except replace Tsubamegaeshi with Double Trouble. I find, even though less damage on the combo, it's more consistent and wall rushes easily sideways, since not all Gilgamesh battles are close enough to the ground to combo off that.
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    Carbuncle's Reflection Yorunightcast's Avatar
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    I'm doing the same as Zero, but did anybody know Missile<Electrocute? It doesn't work on double dodgers or precision evade users, but at a decent range, one will always hit. Also I pulled of a Whirlwind Slash (1st hit)<DC< Hurricane but it seems insanely hard/situational. They have to be right next to you after the dodge, and on the same vertical plane. Mabey with Midair Evasion boost, it would be easier. Also I usually hit a recovering opponent after Wind slash by using Whirlwind slash, but it doesn't reach long enough so you must be near a wall - I think it is an easy but annoying mindgame.

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  7. #17
    Potion Dealer Caledor's Avatar
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    I think Tsubamegaeshi/Double Trouble depends a lot on the stage if the problem is ground or side wall rush.
    But IMHO Kuja's ground assist is stronger and has more combo potential than its aerial version.
    If you're near enough to the ground you can even do Tsubamegaeshi in the middle of Kuja's attack then AC> Hurricane/Sword Dance/Tsubamegaeshi again, or Missile during Kuja's Assist then AC > everything you want.
    Last edited by Caledor; 04-25-2011 at 11:12 AM.


  8. #18
    British Otaku CrimsonSH's Avatar
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    Just recently started using Gilgamesh (havent got all his attacks yet) and heavily considering him for a main, ive found against the AI that Electrocute > Sword Dance works pretty well.

    Sometimes i've also found that doing a fake out works whereas i'll use Electrocute, dodge underneath the enemy and they almost always fall straight into a Swords Dance followup, even the higher AI's seem stupid to fall for it.

  9. #19
    Advent Hero Eferthad's Avatar
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    Quote Originally Posted by Caledor View Post
    I think Tsubamegaeshi/Double Trouble depends a lot on the stage if the problem is ground or side wall rush.
    But IMHO Kuja's ground assist is stronger and has more combo potential than it's aerial version.
    If you're near enough to the ground you can even do Tsubamegaeshi in the middle of Kuja's attack then AC> Hurricane/Sword Dance/Tsubamegaeshi again, or Missile during Kuja's Assist then AC > everything you want.

    Well said. If I had to replace a move to use double trouble, I'd remove whirlwind slash: I find its ground version more reliable than the air one.




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