Staff attacks, bind, stun, bio. Pretty much all of these are pretty important to her game at the moment. How are you guys setting up her moves?
I have Couple Attacks, Stun and Bind on the ground. Retribution, Bio and Bind in the air. I'm not sure if I should have Bind or Stun as a priority, but from playing so far, Stun seems to be more usable than Bind. Except for the super low range. :/
Also, think the Earth HP attack is worth using?
I use Stun, A Couple Attacks, and Bio on the ground and Stun, Retribution, and Bind in the air. Yeah you should prioritize Stun as it's crazy good and mostly, if not the only thing that will help you land HP attacks with her.
The only ground HP attack I find useful for her are Stone and Thunder. Stone links from Stun easily, and Thunder's a good standalone long-ranged punisher. Fire may be good when the opponent's cornered, but I'd rather use a plethora of other more reliable moves in that case.
For air I have all 3 HP attacks. Aero because it links easily from Stun, Blizzard because the AI's stupid enough to block it after being hit by Stun [that, and because it chains to Fire, which is insanely good in its chained version], and Water as an air version of Thunder.
Lastly, see my topic about Bind as to why I bother to equip it at all.
Ground: A Couple Attacks, Stun and Bio
Air: Retribution, Stun and Bind
and yes, the Earth HP attack is quite useful as it can be a follow-up to stun as a combo. In fact, all are useful and I kept all HP attacks.
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Can't you ditch the ground attacks and just jump?
You can. Why, are you short on CP? Let me tell you now that that suggestion is not recommended.
I would recommend it only for Kuja, who really requires only an air moveset.
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As for my moveset itself, I have Stun, A Couple Attacks, and Bio for Ground Bravery, and Stun, Retribution, and Bind for Aerial Bravery. And I know I probably shouldn't, but I do have all of Shantotto's HP attacks equipped.