Melee attack = attacker will be staggered when blocked
Ranged attack = attacker will not be staggered when blocked
In general, higher priority beats lower, Melee beats Ranged if same priority.
Ranged attack,
Melee attack with
Low priority -- most Brv attacks
Ranged attack,
Melee attack with
Mid priority -- cause stagger on normal R block
Ranged attack,
Melee attack with
High priority -- cause Guard Crush on normal R block, most HP attacks
Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes
Unblockable -- does not collide/touch other attacks/blocks at all.
Dash -- include Quickmoves and any dashes
Block Low priority -- attacks with magic guard such as Fated Circle, Dark Cannon, WoL and Tidus' Ex mode bonus
Block Mid priority -- Normal R block, Shield of Light, Delta Attack, Shield Bash etc
Block Mid* priority -- Normal R block with Precision Block activated
Block High priority -- [Wrath] Particle Beam, EX Mode (SW) Sword & Shield, Deus Iratus.
Block Highest priority -- Omni Block, Charged Knight's Spear, Lv2 Assist Change
Legend:
O = (win) cause stagger/guard crush on opponent's melee hits/block, reflect opponent's projectile
△ = (draw) weapon clash on melee hits, projectiles deflect (target not change)
X = (lose) opposite to O
S = (stagger) both stagger, reflect projectile (target change)
- = (ignore) if both are ranged attacks, they passes through each other (eg, two Emperor's Flares); if either is a melee attack or block, the ranged one wins
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