Warning: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in ..../includes/class_bbcode.php on line 2958
In depth battle mechanics, 012 version

Sponsored Links

Results 1 to 2 of 2

Thread: In depth battle mechanics, 012 version

  1. #1
    Retired Staff ujhbn's Avatar
    Join Date
    Oct 2009
    somewhere in asia

    Default In depth battle mechanics, 012 version

    Will update gradually when more info is confirmed.

    Please discuss in this thread:

    Note: I am using 60fps for all frame data, i.e. 60F (60 frames) = 1 sec

    Recently updated
    Table of Contents:
    Damage Formula
    Attack Priority System
    Ex related
    Frames of ...
    Character Movement Speed

    Aerith Assist

    Damage Formula

    [Character base damage X Skill damage multiplier X ( [1 OR Critical bonus] + Damage bonus from equips) ]
    = actual damage number on screen

    [ ] = round down to nearest integer, i.e decimals are dropped

    when your ATK is lower than enemy's DEF:
    Character base damage = (10 ÷ ((enemy DEF- your ATK)+10)) x enemy's raw BRV ÷100

    when your ATK is higher than enemy's DEF:
    Character base damage = (((your ATK - enemy DEF)+10) ÷ 10) x enemy's raw BRV ÷ 100

    *raw BRV = BRV without any equipment/accessory, i.e. always 667 for Lv100

    Skill damage multiplier relates to the power of the skills.
    These numbers can be found in the info thread in each character's individual subforum.

    Critical bonus = (enemy's current BRV ÷ Your MAX HP) x 7 [min cap 2, max cap 8]
    Example, If your MAX HP = 6999, your crits do 2x normal damage when enemy has under 2000 BRV, starts to do more when they get higher BRV, and finally caps at 8x damage when enemy is at 7999+ BRV.

    Attack Priority System
    Melee attack = attacker will be staggered when blocked
    Ranged attack = attacker will not be staggered when blocked
    In general, higher priority beats lower, Melee beats Ranged if same priority.

    Ranged attack, Melee attack with Low priority -- most Brv attacks
    Ranged attack, Melee attack with Mid priority -- cause stagger on normal R block
    Ranged attack, Melee attack with High priority -- cause Guard Crush on normal R block, most HP attacks
    Special -- Special case of ranged attacks, can not be blocked, but dies to attacks and dashes
    Unblockable -- does not collide/touch other attacks/blocks at all.
    Dash -- include Quickmoves and any dashes
    Block Low priority -- attacks with magic guard such as Fated Circle, Dark Cannon, WoL and Tidus' Ex mode bonus
    Block Mid priority -- Normal R block, Shield of Light, Delta Attack, Shield Bash etc
    Block Mid* priority -- Normal R block with Precision Block activated
    Block High priority -- [Wrath] Particle Beam, EX Mode (SW) Sword & Shield, Deus Iratus.
    Block Highest priority -- Omni Block, Charged Knight's Spear, Lv2 Assist Change

    = (win) cause stagger/guard crush on opponent's melee hits/block, reflect opponent's projectile
    = (draw) weapon clash on melee hits, projectiles deflect (target not change)
    = (lose) opposite to O
    = (stagger) both stagger, reflect projectile (target change)
    = (ignore) if both are ranged attacks, they passes through each other (eg, two Emperor's Flares); if either is a melee attack or block, the ranged one wins

    Ex related
    Tested with Force Begets Courage: (obviously in default rule set)
    Each Ex force = 3
    a raw Ex core = 150

    A Full Ex bar requires 1000

    Standard EX Mode duration = 20 sec
    This is the base time and all the +/- %duration are based on this. i.e. every 5% duration = 1sec

    EX Core spawning location no longer relates to LUK.
    It now has 25% chance to spawn at a place close to both players, and 75% chance to spawn at a place far from both players.

    The "increase defense after being EX bursted" bug is fixed.

    +damage% does affect EX Burst damage, but all boosters are ignored.

    Air Dash Boost : Air Dash, Reverse Air Dash 4% speed up.
    Free Air Dash Boost : Free Air Dash, Omni Air Dash 8% speed up.
    Speed Boost/+/++: 8/16/24% movement speed up.
    Jump Boost/+/++: 10/20/30% increase of jump height.
    Ground/Midair Evasion Boost : increase dodge distance by 2m.
    Evasion Boost : Doubles invincible time of Dodge, from normally 20F to 40F.

    Precision Block : activates when blocking an attack during the first 4 Frames, increase the priority of the Block, see above priority list.
    Precision Evasion : activates when dodging an attack during the first 4 Frames, extends invincible frames to the end of dodge.
    Concentration/+/++ : activates when doing nothing for 5 sec, gains 10/30/50% of raw BRV every 1.67sec (100F).
    Snooze and Lose : activates when opponent does not attack for 5 sec, opponent loses 30% of raw BRV every 1.67sec (100F).
    Achy/+ : Near Death status becomes "HP under 26/31% of Max HP". (Normally it is 21%).
    Perseverance: 20% chance of -95% BRV Wall Rush damage taken.

    The following abilities increase Critical Rate by 100% when activates:
    First Strike, Gambler's Spirit
    The following abilities increase Critical Rate by 50% when activates:
    Counterattack, Sneak Attack, EX Critical Boost, Cat Nip, Back to the Wall, Anti-EX
    The following abilities increase Critical Rate by 25% when activates:
    Riposte, Spite, Fragile Pride, Assist Critical Boost

    EXP to HP/BRV : converts 5% of EXP to HP/BRV
    EXP to EX : converts 0.5% of EXP to EX (1000 unit for a full EX bar, i.e. 200,000 EXP > full EX)
    EXP to Assist : converts 3% of EXP to Assist (1000 unit for 1 slot, i.e, 66,666 EXP > 2 slots)

    Interesting Note:
    Omni Air Dash+ also allows you to turn during Multi Air Slide.

    Summon Duration in seconds (duration in old game for comparison)
    Shiva (M/A) = 15/10 20/13
    Ramuh (M/A) = 50/30 50/33
    Demon Wall (M/A) = 15/10 50/33
    Magus Sister (M/A) = 50/30 50/33
    Phoenix (M/A) = 30/20 50/33
    Alexander (M/A) = 10/15 25/16
    Leviathan (M/A) = 30 (50/33)
    Bahamut (M/A) = 20 (50/33)
    Mandragora = 50 50
    Bomb = 10 10
    Ausra (Summon Lock) = 75 75
    Titan = 10 50
    Atomos = 10 (absorb Double BRV) 50
    Iron Giant = 50 50
    Tonberry = 25 25
    Malboro = 30 50
    Ultros = 120 75
    Behemoth = 50sec, -60Brv/sec, Total -3000 50sec, -60Brv/sec, Total -3000
    Pupu = 50sec, +60Brv/sec, Total +3000 50sec, +60Brv/sec, Total +3000
    Lich = activation time 15 20
    Marilith = activation time 5, lock duration 15 20,30
    Kraken = activation time 15 20
    Tiamat = activation time 20 20
    Cagnazzo = lock duration 20 30
    Ultima Weapon = 50 50
    Omega = 13 13
    Ultima, the High Seraph = 50
    Brynhildr = 50
    Land Worm = 30

    Some facts
    Leviathan (Manual/Auto)
    30sec, (-66/-50)Brv/sec, Total (-1980/-1500)
    (50/33)sec (-40/-20)Brv/sec Total (-2000/-660)
    Bahamut (Manual/Auto)
    20sec, (+99/+75)Brv/sec, Total (+1980/+1500)
    (50/33)sec (+40/+20)Brv/sec Total (+2000/+660)

    50sec, -60Brv/sec, Total -3000
    50sec, -60Brv/sec, Total -3000
    50sec, +60Brv/sec, Total +3000
    50sec, +60Brv/sec, Total +3000

    Zalera, the Death Seraph
    It will miss when force activated by Asura.
    Last edited by ujhbn; 05-04-2011 at 05:38 AM.
    Mission Points: 15130

    My Triple Triad Collection
    012 Battle Mechanics
    Last update: 05-04-2011

  2. #2
    Retired Staff ujhbn's Avatar
    Join Date
    Oct 2009
    somewhere in asia


    Brv attack:
    Damage multiplier = 30
    Magical = Shantotto, Golbez, Kefka, Kuja.
    Physical = others.
    Prishe is the only character that does different types depending on input, ^+O or v+O = Magical, Neutral+O = Physical.

    Brv attack lands on opponent at 19F after input, HP at 61F.

    Brv attack produce 60 EX force, HP produce 75 EX force.

    Frames of...
    Block Frames 1F~38F, end 52F
    First 5F can be cancelled into dodge (Blodge) or dash (Block-Dash).

    Stagger (when blocked or weapon clash)
    Duration ~100F, Dodge cancel-able 85F

    Air Dodge (Any) and Ground Dodge (Neutral/Backward)
    Dodge Frame 1F~20F, Attack cancel-able 29F, end 56F
    Ground Dodge (Side)
    Dodge Frame 1F~20F, Attack cancel-able 43F, end 56F
    Ground Dodge (Front)
    Dodge Frame 1F~20F, Attack cancel-able 41F, Dodge/Block cancel-able 57F, end 78F.

    Landing Lag = 16F
    Recovery from Wall Rush
    Ground Rush
    Invincible 1F~88F, Cancel-able 71F, end 123F
    Wall or Ceiling Rush
    Invincible 1F~72F, Cancel-able 71F, end 73F

    Cancel-able here includes: attack, dash, movement, block.

    Aerial Recovery
    Invincible 1F~52F, Dodge/Dash cancel-able 47F, Attack/Block cancel-able 49F, end 64F.

    Character Movement Speed
    Speed Ranking
    0  D.Chaos/F.Chaos (EX mode)
    1.5 Tidus (EX mode)
    2  Prishe (EX mode)
    2.5 D.Chaos/F.Chaos > Onion Knight
    4  Tifa = Zidane = Tidus (Normal) = Gabranth (EX mode)
    5  Cecil (Paladin) = Squall = Jecht = Prishe (Normal)
    6  WoL = Bartz = Shantotto = Vaan = Lightning
    7  Golbez > Cloud = Yuna > Kuja
    8  Emperor > Firion = Kain
    9  CoD > Cecil (Dark Knight) = Sephiroth = Laguna 
    10.5 Garland = Gilgamesh > Terra
    11.5 Kefka
    12  Gabranth
    13.5 Ultimecia
    ??  Exdeath

    - Only the Emperor got a VERY slight (less than 2%) speed boost, all other old characters remains the same speed as in the previous game.
    - each rank's difference is around 8%, which is the amount of the ability "Speed Boost" gives.
    - within each rank, there maybe little differences between characters, but the differences are no more than 2% in general.
    - No rank number for Exdeath because even with Speed Boost++, he is still much much slower than Ultimecia.

    For anyone interested, results of testings:
    Speed Test
    Done in World of Darkness, number of frames (time) needed to travel from one end to the opposite were counted.
    Characters have no Speed Boost equipped.

    (Frames) Characters
    (335F) EX F.Chaos
    (376F) EX Tidus
    (396F) EX Prishe
    (408F) F.Chaos (417F) OK
    (468F) Tifa, Zidane, Tidus, EX Gabranth
    (500F) Cecil PL, Squall, Jecht, Prishe
    (536F) WoL, Bartz, Shantotto, Vaan, Lightning
    (568F) Golbez, (578F) Cloud, Yuna (582F) Kuja
    (614F) Emperor (626F) Firion, Kain
    (671F) CoD, (683F) Cecil DK, Sephiroth, Laguna
    (738F) Garland, Gilgamesh (752F) Terra
    (818F) Kefka
    (834F) Gabranth
    (949F) Ultimecia
    (2456F) Exdeath

    Aerith Assist

    Some info are from JP wiki:
    Last edited by ujhbn; 04-30-2011 at 06:21 PM.
    Mission Points: 15130

    My Triple Triad Collection
    012 Battle Mechanics
    Last update: 05-04-2011

Similar Threads

  1. In Depth Battle Mechanics Discussion
    By spark in forum Dissidia Support & Guides
    Replies: 50
    Last Post: 05-17-2010, 06:46 AM
  2. Chase Mechanics Explained
    By RoboDestroyer in forum Dissidia Support & Guides
    Replies: 16
    Last Post: 05-12-2010, 07:13 PM
  3. In depth battle mechanics and some less known info
    By ujhbn in forum Dissidia Support & Guides
    Replies: 2
    Last Post: 05-11-2010, 11:58 AM
  4. An In-Depth discussion-type-thing-scenario: EX Modes
    By Colonel-Gilgamesh in forum Dissidia Discussion
    Replies: 29
    Last Post: 04-18-2010, 02:51 AM
  5. In depth Jecht thread.
    By MeekSpeedy in forum Jecht
    Replies: 4
    Last Post: 01-22-2010, 11:09 PM


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts