One of my biggest complaints about DFF's Emperor was his seemingly mismatched EX Mode ability. And now that you can't even EX Guard Counter (if at least just against the computer), it's even more useless, if you ask me.
They had an opportunity to improve his EX Mode by giving him something -- ANYTHING more beneficial, but they still give him Blood Magic? So basically all one has to do is stay away from The Emperor's traps until his EX Mode runs out.
Couldn't they have given him something like Kefka's EX Mode? Like, mines with every attack or a special trap w/ R+ or something?
Anyway... If I'm missing something here, someone enlighten me. How does Blood Weapon compliment The Emperor?
So say we all.
It's just the mechanic he had in FFII a long with Astaroth in Pandaemonium. He could drain your HP with (Physical) attacks.
It does actually compliment him because Firion and Emperor are tanking machines. Every HP hit done to these two are very valuable. It can be very hard to approach the Emperor and gain that crucial HP attack for A LOT of characters.
Yes, I wish he had something better than Blood Magic BUT it can REALLY turn the tide of battle for the Emperor.
also he dosent have too many options from what i remember from 2
I personally like it, but that's more from the point of view of someone who isn't great as The Emperor. I like it because I tend to get hit alot whilst setting up, thus it's simply a useful survival tool for me.
I would have liked maybe a little something to go with it though :/
Blood Magic was way more helpful on DFF, when you was able to build up EX force fast - but now, well - it's mostly a survivor gimmick, which CAN turn things but well - we should have got some new stuff like a R +  Attack or something like that.
IIRC, someone said it was going to heal twice the damage...I guess that was a lie. It would've been nice to get something else though :/
The moment we stop fighting for each other, that's moment that we lose our humanity.
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I agree with Blood Magic being not really good for an Ex Mode. They should have added something else, like an increased absorb on all traps, making it harder to dodge, something like Kefka indeed.
I wish they gave him the status effect attack like slow...
If the mabey had something like:
Sticky bombs- cause slow on hit ( slow movement for X seconds)
Crests- cause curse on hit ( halves the damage of the next attack)
Mines- cause blind on hit ( next physical attack misses)
Staff attacks- cause poison on hit ( opponent takes 1/30 of hit's damage for 10 secs)
and then they could have made only starfall or something new absorb hp damage, and it would be fine.
It would also make sticky bomb-thunder crest-mine-starfall very much win
Yuyuko Saigyouji Fan <3
I really doubt they would have changed an EX mode from the previous Dissidia but I guess if you could pull off a bravery break, launch ex mode, and some sort of hp attack you could potentially gain a lot more HP especially when going against a bulky level 100 foe.
I'm about to teach you pathetic mockeries the difference between your follies...and a real quest!