So, I did some observation over many Duodecim battles and noticed "attacking the air" is a good strategy to build assists. I'll be the first to label this the term "Shadowboxing".
It's significant in Duodecim, because there wouldn't be much point to do this in the first Dissidia. Comments?
Last edited by Glenburg; 03-29-2011 at 03:27 AM.
so very true. I tend to do this a lot when I have difficulties hitting. then you can simply pop a HP assist and punish the enemy!
I've heard this discussed quite a bit before, actually. However, I think it's the first post I've seen of it on the forums. I do feel like it (surprise) gives Zidane a better advantage than someone slow like Exdeath (Although I guess RP is spammable.) But such is the nature of the game. If it's abusable in a tourney situation, then I think we'll see a lot of the meta develop around it.
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Good points! It's a good strategy but feel it could end up relying to much on Assists to land a hit rather then going head to head. I can see how it's practical to attack the air since you're not restricted to hitting the opponent to build the meter. It just becomes bad when it becomes a habit in matches.
I don't tend to do it that often, just leaves me open for punish unless I'm far enough away. I don't like abusing it as I always try and make an effort the attack the enemy anyways instead of sit back and do this. Although this doesn't seem much different to Snooze and Loose if you as me.
I remember seeing tons of fights where people would be whiffing left and right to prevent that stupid ass skill from activating, and I can see assists doing the same but having some benefit to the whiffer.
Using attacks that get you higher in the air (away from opponent) then dashing toward them with assist guage build dash whatever builds it up in no time.
Or you could just have the right build and never have to really worry about assists being much of a problem ^^
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Good point, Seraph.
When you relate Shadowboxing to Snooze and Loose, it almost makes Snooze and Loose useless. Also, when you think about it if the players are truly fighting, countering, and dodging the assist meter does its work on its on. It's more like letting assist work for you rather than working for it. Lastly, Assist Dash Boost is a good ability to help towards assist, while fighting.
^^ Lol that's no fun, and a good reason why in free battle I only use Official (skill) ruleset or my variation of it that allows CP, HP, and some brave boosting equips. None of that cheapness that equips bring about that left me kind of tired of the game after a while. Now I only use equips in the odd occasion in on of those rulesets or in quests/story battles of course.
But yea, dash>assist is damn useful.
Haha, you guys beat me to the punch. But yeah, building assist is a subconscious effort if you just fight. Also, let's not forget about "ASSIST CHARGE" which you get from counterattacking :P
My main is Golbez anyways lol. shadowboxing makes no difference when I'm throwing out glare hand or attack system ever few seconds trying to herd my opponent into a trap. And ground dash + assist dash makes my ground game complete lol. Dash just past em with omni ground dash and then smack em with a glare hand is always funny.
Same thing applies to any character who heavily relies on projectile attacks. Terra, Ulti, Kuja, Yuna, even ExDeath all have little need to resort to this shadowboxing trick.
Last edited by -Seraph-; 03-27-2011 at 11:08 PM.