Please refer to this thread for details about priority and damage multiplier.
The 2 booster skills do not stack. Casting a new buff will always overwrite the old one, no matter it's the same or not.
Last edited by ujhbn; 03-09-2012 at 09:21 AM. Reason: updated Turbo Hit and Thunder
Turbo Hit = Swift Attack...
And the buffs are only 5%?
That's odd, because whenever I get a critical with Counter Attack, I seem to get all Criticals with my buff on.
That must be a huge stroke of luck
And thanks uhjbn!
Thanks to Galadin for the adorable signature.
Spoiler:
You are welcome
You can try taking off all crit ability and have a test, remember no Original Rules too. You will usually get like 1 or 2 crit hits from a full Multi-hits > Extra Slice chain (16hits). And in fact the 5% number is exposed by the Battle Director of the game![]()
Is Swordshower still dodge-able or did they change it?
D012 Mains - Onion Knight, Kuja, Tidus, Zidane, Bartz.
D012 Subs - Vaan, Sephiroth, Cloud, Squall, Laguna.
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"Those of you who volunteered to be injected with praying mantis DNA, I have some good news and some bad news: bad news is we've postponed these test indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men! Pick up a rifle and follow the yellow line." -Cave Johnson.
It's easier to hit with since they slightly lengthened the stun frames longer.
But you can still escape it if you take your time.
Thanks to Galadin for the adorable signature.
Spoiler:
So it's only dodge-able when you delay it too much? Nice to know, that attack got dodged way more than I wanted it to in the previous game.
I think it'd good to note the priority of OK's HP Links with the new Assist system (I think they should all be Ranged High except for the final hit of Swordshower/Guiding Swipe, though it wouldn't be impossible for them or Quake to be Unblockable. Not sure of it myself.)
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