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Thread: Yuna Hitstun Combos

  1. #1
    Carbuncle's Reflection Dread's Avatar
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    Default Yuna Hitstun Combos

     
    So from ChaosMuramasa's info on this, I decided to make one for our beloved Yunie. XD

    I assume some of you (probably shakotan_strafer) have already pulled most of this before I uploaded it. Anyway, as long as it can help others who cannot seem to get the timing, right? xD



    Use this thread for discussions about Hitstun combos for Yuna. Post also here if you can chain other moves besides of Diamond Dust, Energy Ray, and the rest of the HP attacks.

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    Hot as Ifrit gray_kaiser's Avatar
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    Awesome work there...

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    Stylin' Demon Hunter~ DevilTrigger's Avatar
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    Why call it hitstun combos, from the title I was assuming you found ways to link other BRV moves together WITHOUT an assist, these are just basic assist combos lots of people can probably do already. Nitpick aside though, I suppose good job

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    Hot as Ifrit gray_kaiser's Avatar
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    Quote Originally Posted by DevilTrigger View Post
    Why call it hitstun combos, from the title I was assuming you found ways to link other BRV moves together WITHOUT an assist, these are just basic assist combos lots of people can probably do already. Nitpick aside though, I suppose good job
    Please refer to this topic: http://dissidiaforums.com/showthread...Hitstun-Combos

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    You stole my next test subject XD

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    I wasn't aware this was some "advanced technique" of sorts, I would of thought this was simple thing people do already that isn't very difficult.

    It'd be more of value if you figure out the timing of each move this is able to be done with to allow assists to be summoned again/gauge gained.
    Last edited by DevilTrigger; 04-04-2011 at 03:46 PM.

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    The name "Hitstun Combo" is misleading, I thought the same as DevilTrigger. Not to mention that it wouldn't be a combo anyway if the enemy isn't in hitstun...

    Been using Sephiroth for a while now with Yuna, this are the ones that I've found to be consistent:


    Sephiroth Assist Combos that don't include Wall/Ground Rush, all done mid-screen.

    Meteor Strike > BRV-A > Meteor Strike Follow-up > A-Chase > [Ender]
    Meteor Strike > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]

    Heavenly Strike (2) > BRV-A > FDC > Sonic Wing > DC > A-Chase > [Ender]
    Heavenly Strike (2) > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]

    Impulse (Charge) > Heavenly Strike (2) > BRV-A > A-Chase > [Ender]

    Energy Ray > BRV-A > A-Chase > [Ender]
    Diamond Dust > BRV-A > DC > Heavenly Strike (2) > DC > A-Chase > [Ender]
    Thor's Hammer > BRV-A (before the explosion) > A-Chase > [Ender]

    [Ender] = Sonic Wing, Heavenly Strike or Diamond Dust

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    Hot as Ifrit gray_kaiser's Avatar
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    Quote Originally Posted by RyuHiroshi View Post
    The name "Hitstun Combo" is misleading, I thought the same as DevilTrigger. Not to mention that it wouldn't be a combo anyway if the enemy isn't in hitstun...

    Been using Sephiroth for a while now with Yuna, this are the ones that I've found to be consistent:


    Sephiroth Assist Combos that don't include Wall/Ground Rush, all done mid-screen.

    Meteor Strike > BRV-A > Meteor Strike Follow-up > A-Chase > [Ender]
    Meteor Strike > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]

    Heavenly Strike (2) > BRV-A > FDC > Sonic Wing > DC > A-Chase > [Ender]
    Heavenly Strike (2) > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]

    Impulse (Charge) > Heavenly Strike (2) > BRV-A > A-Chase > [Ender]

    Energy Ray > BRV-A > A-Chase > [Ender]
    Diamond Dust > BRV-A > DC > Heavenly Strike (2) > DC > A-Chase > [Ender]
    Thor's Hammer > BRV-A (before the explosion) > A-Chase > [Ender]

    [Ender] = Sonic Wing, Heavenly Strike or Diamond Dust
    Nice combos. Can you upload a video?

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    Advent Hero shakotan_strafer's Avatar
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    im only experimenting with tidus and sephiroth atm, you give me too much credit aldred
    ive pretty much gotten the same findings as ryuhiroshi, and since seeing chaosmuramasa's thread, tidus is pretty much a vanilla hitstun combo-er, if thats what you wanna call it.

    but what i do is always end in a hp attack, to bring my brave back to base faster, rather than attacking with sonic wings/heavenly strike.

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    Am I the only one that thinks that people should start exploring the frames of recovery? Example:

    Let's say that recovery (normal) takes 31 frames. From frames 1 to 25 the character is invincible. From frames 28 to 31, the character can only dodge. From frames 25 to 28, they are stuck in "recovery" frames of their recovery and are unable to do anything.

    Does this make sense? You could time assist summons to punish recoveries into a completely brand new combo, which could be used in lieu of actual links of said combo doesn't link.

    To stay on topic, Fun combo with Yuna:

    Sonic Wings > Sephiroth Assist > Slight dash > Charged Impulse> Backwards DC > Assist Chase > Heavenly Strike > Diamond Dust

    It's very very very hard to time, and I've only landed it once, but it looks really flashy and does some good damage. Just the Sonic Wings > Sephiroth Assist link is difficult to time.

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