Well I'll try the build out including SF, Scintilla, and Hell's gate, but it still looks like you have massively spam SF to get anywhere with your zoning. I guess the prob of SF is that you have have mid range followup once your opponent dodges. You just sit there spamming and DCing until your opponent gets close enough fro Sudden Cruelty or Oblivion. And the whole part of Scintilla covering your dodges.....you can do that with a normal block(granted leaves you open to HP attack but so does the scintilla delay) and leave less time to be punished by an attack after the huge delay of the scintilla animation.
The pleasure is in the fight, not the victory.
(yeah Danned, i think so live with it)
Scintella comes out faster then a normal block after a dodge... you cant block a dodge punish normally b/c the block is not that fast.
Thanks Galadlin for the Set <3
DDFF: Yuna P4A: Yukiko BB: Noel
SSFIV: AE - Cammy-Abel
SFxT - Cammy/Lili-Abel/Chun-Li
TTT2 - Lili Rochefort-Jun Kazama
P4A - Chie Satonaka
BBCSE - Taokaka-Valkenhayn R. Hellsing-Rachel Alucard
Thanks a bunch for the detailed help, which seems exactly what I needed. My Sephy game is alot better now, and I've been practicing alot with action-style in the last 12 hours.
Also, you were right, I had plenty of CP left over, so I put it in auto-chase, I just seem to have trouble nailing 100% of X presses. I may take Auto Chase off soon just to see how I am in action style with it, but at least it's extra CP and not taking it away from something overly-important.
Thanks again ^^
The offensive abilities are decent, but Black Materia is awful, and I'd recommend only having Transience as a bravery attack on the ground, since Sephiroth is mostly an aerial character.