^have you tried equipping Precision Jump/Block/Evasion? It seems to work very well for me. Tifa is always close to the opponent (very prone to being hit) so I think she really needs these abilities. But sadly, they cost high CP.
I think I block and evade on instinct coz the 9/9 AI tends to be very aggressive. Its like I always anticipate they're gonna attack. This is one major flaw that will carry over when I battle Adhoc vs humans. Coz they will stall, bait, alot of mind games going-on. Wish I had a PS3 AHP.![]()
Unfortunately, no,
I got so carried away with mastering her offensive abilities first, that I forgot to grind her support abilities.
Now, trying to gather APs to master her extra abilities because all the AIs are on level 100 x_x .
And it's hard for me brave break them because my equipments are so low.
first of all, assuming that this is a knowledgeable CoD player, Feint beam IS a counter, not something to be used to be countered. If we're talking about Tifa, who is rushing her opponents most of the time, CoD's feint would be a response to a Tifa feint attack. Even if Tifa doesn't feint, CoD will have repositioned herself and Tifa is likely to get hit by the Feint Beam.
I also can't remember the names or stage of the tentacle attacks CoD has that covers her, but I can think of at least two attacks (1 in the air and 1 on the ground) that give CoD coverage on all sides. And then there's Anti-Air and Aura Ball (actually I'm not too sure about that last one being a viable defense against Tifa since I've only just started using CoD... I'll have to do some experimenting).
@ red ice
Approaching the Emp is tough, true, but The Emp relies pretty heavily on stage selection, and also will require some time to be able to set up his stuff. CoD is much less predictable and has a much wider range of attacks from long to close range and is faster than Emp as well. I don't think any other character has as much tools against Tifa as CoD.
So say we all.
Got a point there. CoD may be tougher for Tifa, still need more time to get around her. Might do some test battles after I finish the 13th cycle all over again. If you main CoD, can I request a nice CoD Friend Card build from you, that way I can get better practice runs. Thanks!
You have some very good points in your post but theres couple of problems
1. Sephiroth- he out ranges tifa every where, Sudden cruelty, Shadow flare, Good speed, ferevent blow, even transisence. and seph def has long range options in SF and even mid ranged in GS and FB. she cant really compete with him in the air that well which is where most PvP sephs will stay.
2.Ultimicia- With the addition to knights lance she can hold her own in close quarters, in fact because of this move she can lock down a number of chars. Not to mention the speed and priority of this attack is out of this world, making it hard for tifa to do anything when she does get in close (which is already hard to do with Knight arrows swords and spears flying all over the place.)
3.Exdeath- yes we all know he is slow as shit......when walking, but thanks to Reverse Polarity this is no problem for him. As for his guards he smashes tifa sine she is pretty much all physical (except the blizzard spells and even those can be guarded but a good Exdeath player.) feinting would be alrite but all guard blocks all around exdeath and turn guard well turns to face the attack, most of his HP cool downs can be canceled with a guard (yes any guard) so trying to hit him during a cool down usually ends in being guarded and smashed. Exdeath is hard for most of the cast.
4. Emperor- just as stated in the other thread thunder crest is the bane of tifa, she cant get any where near a empy that knows to spay near thundercrest, she gets sucked in everytime even when using an HP attack so even feinting behind him results in you getting sucked in. As for his traps a good empy knows how to keep them up and where to place them, and once again since tifa is mainly close quarters she will have a problem getting close to empy.
You have to remember playing an actual person is far different from playing the AI when analyzing a char think of how a great player uses them (ie. Sephiroth- Aveot, Exdeath- Shmekie), and how you would play against them.
^Thanks!!^ I needed that.![]()
This is just for AI battles and will not work easily on PvP battles as stated.
My observations were the complete opposite of actual PvP battles.
This may be settled then that Tifa won't be anywhere near competitive as these characters.
Nor against the usual Squall, WoL etc.
I felt many who posted on these threads gave up on FEINT early on, and now it really appears we won't be seeing a Tifa mainer on DDFF Tournaments.
I tried my best to keep the hopes alive for her, but it seems I'm the only one who's on the positive side.
Well I wouldnt say she's completely out her feints are still a great gimmick and could still be deadly in the right hands, Kefka was said to have been very low when DFF came out but funkyman ended up obliterating a tourney using him so you never know.
I have to admit, people have been going on about how impossible Tifa is to play against Emperor, but so far I have had no trouble against him. Remember Dolphin Dive (that's the name right?) is your friend.
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[Currently Playing: Ragnarok Odyssey - PASBR:Raiden,Heihachi,BigDaddy]
I thought that only applies to arenas like Phantom Train ?
I find Dolphin Blow to be the least useful in Tifa's repertoire of attack.
It's hard to utilize, and nearly impossible to chain it into a combo.
---------- Post added at 11:59 PM ---------- Previous post was at 11:52 PM ----------
Since everyone keeps saying Tifa < Emperor.
I figured, why not share my old video of Tifa vs Emperor.
Not to boast or anything, just to hope that, atleast my video might give some on defeating Emperor.
I believe wait and see is a good tactic, even if people thinks its a form of cowardice.
^might be a mix-up?
Dolphin Blow--Upward BRV attack (punch)...uppercut which resembles Ryu's Shoryuken
Falcon's Dive--Downward BRV attack (kick)
Falcon's dive is useful to damage Empy whenever he casts flare/dreary cell etc. It is very fast and is can escape the absorb effect of these traps as you can jump right away out of trouble. Actually FD is the best way to halt opponent's attacks from above. if you like to dodge up whenever opponents startup an attack, then FD is the way to go. I will always do FD>MC on instinct whenever I get decent BRV for damage. Especially when I have Aerith as assist. FD>SEAL EVIL>MC hits 90% of the time.
DB-- I usually use against opponents who llike to camp in the air. when the timing is right you can pull off a short combo. DB can be tricky at times. Because of its slight delay, some can be deceived to block early. If Jecht anticipates it with Jecht Block, he will get hit because of DB's delayed hit. It can be easily blocked though, if you see it from below. I also use this for added damages after Wall Rushes.
Last edited by red ice; 04-18-2011 at 04:21 PM.
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