What the hell does that have to do with Aerith having less EX depletion and damage? Are you trying to talk about assist punishing here? Completely different topic, you know, and it's not like Kuja doesn't have his own disadvantages too.
OK, I now know that having 110% depletion is better than 100%. That's just the most obvious example of how you're wrong here, mind you, having 60% depletion won't be better than 50% if you always wall rush, and then you have to take into consideration how much of their gauge they're actually going to have. It really is about quantity.
Scroll up, only for damage and HP instead.
Again, these are things that aren't very relevant, given that Aerith gives you more HP opportunities by bypassing 2 bars and combos off chase, something Kuja can't do unless there's a wall. Stop trying to say Kuja's better when they're incomparable. It's just making you look bad.
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Doesn't stop you from being assist punished by her that one time you spammed SA a little too much
She can assist punish. She can assist punish moves like Cyclone (Garland's), again something Kuja can't with a 2 bar situation. Not that I said anything about her capabilities of assist punishing, nor did I imply she could in that post. I only said it was a completely different topic and Kuja had disadvantages. But, you know, assumptions.
As for a full EX gauge thing, assist punishing is also a useful way for your opponent to lock your assist, something Kain has to deal with due to his average dash speed and lack of range for a move to cover his assist. But, I get it, you're just speaking generaly again. I mean, generally speaking, it's not like Aerith doesn't give access to higher EX depletion multipliers without sacrificing anything you need. It's not like your opponent will necessarily have a full gauge in the first place, making it relevant in the first place. It's not like your opponent isn't going to just lock Kuja if you try that and absorb enough EX from the lock to gain EX again. You and I know better than that.
Because damage is everything. Funny how people usually go for BRV > HP chains instead of BRV > BRV ones, yet you're suggesting an assist that increases your BRV game's potency over an assist that increases your HP game's potency.
You have this incredible tendency to go on and on about Kuja's strengths while dismissing Kuja's disadvantages as well as Aerith's strengths, while exaggerating her weaknesses. I'm sensing bias in place here. Maybe if you actually used her, or played at a level where she's more useful, or simply stopped relying on generalizations and instead talked about the relevant character specifically, you'd have a more educated viewpoint, but as it stands here, you sound like you're stuck in the early 2011 meta.
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Well, actually, damage is pretty important in this game. But I think I'm done with this argument. It's just arguing for the sake of it.
Both assists obviously have their merits. But overall, well, yeah, you know what I think :v
And also, the time dart miraculously assist punished my SA, it was only due to a finger slip. Any other instance, and I would have easily locked her or dodged it.
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