My Setup is:
Neutral- Axe and Shield
I feel that my setup is rather decent, the only reason I have the rifle on the ground is just incase the battle takes the ground for any reason. My setup is mainly aimed at fighting in the air, and instead of having another dodge in the air with Rifle I just have Precision Evasion and Evasion boost to make up for it.
Does anyone actually use Cataclsym outside of an assist combo? I find it really not worth it to have at all. :T
DDFF:Vaan P4a:Naoto Shirogane BB:Carl Clover SG:Peacock
Also, since I use Vaan's exclusive (which improves EX Core absorption), I also like to use Dragonfly Orb as well. This helps offset Vaan's mediocre EX production and makes EX Cores more effective for him. I personally can't go without EX on Vaan, but that is my personal preference. You could probably drop Battle Gem, Battle Ring, Strum and Drang, and Together As One. If anything, you can always start a match off with First to Victory instead of Together As One (although the bonus is less for Assists). You could also use Rebellious Soul if you plan to use Achy+, since it provides a 2000+ brv on near death. You might not need Hyper Ring AND Booster. I'd drop one, maybe add a different Basic Accessory and fill most of the rest of the slots with boosters. I recommend either Self or Opp HP < 50% and/or HP < 25%. They provide good boosters that help in tight matches (for either side). You could also try (instead of Pre-EX) Before or After Summon boosters. They are quite reliable and easy to maintain.
It seems, based on your build, you are having trouble building assists. Non-Switch Spear, S&S, and A&S are decent builders which are somewhat safe. As a Vaan player, I try to stay fairly aggressive, so I don't typically worry too much about my Assist Gauge Duration since I'm always trying to get attacks in. Just be sure not to get careless with your attacks since Vaan is somewhat punishable if you aren't careful. On the bright side, Vaan is a great dodge punishes and Rifle can cover dodges as well. I also personally choose either Sephi or Jecht for an assist. Since I do at times activate my assists off of ground wall rushes, I like having a fast and safer ground assist link. Torrent works amazing with Jecht combos and Sephi is just a little safer than Kuja. Just my two cents.
As for Cataclysm, I think it is a solid move. It is fairly fast and has some decent vertical height. However, Torrent is just plain superior in most ways (except level of punishability). You can go without Cataclysm on matches that spend most of the time in the air, but if the match has more ground fighting, Cataclysm has its uses outside if assist combos (it just takes practice).
Last edited by Vamper62; 04-05-2012 at 12:25 AM.
I may have to try using Cataclysm a little more then, I've always found it rather difficult to use and always end up getting punished when using it against certain characters so found that its not really worth it. But I'll try adding it to my arsenal when the match calls for it.
DDFF:Vaan P4a:Naoto Shirogane BB:Carl Clover SG:Peacock
I appreciate this advice man. My build has actually changed quite a bit since this though. Here's what I run now.
DEF: 185 (hell yeah)
The Ace's Helm is actually an artifact. It's still that Polarity, with Drop Rate Boost and EXP +69%. I run the Blurry Moon simply for the +1 to ATK. I find it helps, but there has to be something better I can put there.
As far as extra abilities, they changed somewhat. Achy+ is still there to give me a better chance of swinging a match in my favor without having to be so close to death, and it works well with me. I also run Back to the Wall. I still run Counterattack and Sneak Attack because 1. invariably at least one of those is disabled and 2. I love me some critical hits. I also have Assist Critical Boost and since I use Kuja, this often pays off extremely well. I have Disable Counterattack and HP to Assist, as well as Equip Machines.
For actions, I have all the standard fare. I use Free Air Dash 'cause I prefer it. Omni Ground Dash+, but that mostly jives with my playstyle because I feel if I am dashing close to the ground I should use ground abilites right off of a dash if I want. Free Air Dash Boost lets me utilize the Zodiac Blade's EX Core Absorption+ 30% to its fullest I think, and allows Vaan to haul ass. Aside from that, the only thing I have is Evasion Boost.
I agree with you on the aggressive playstyle. I'm constantly assaulting my opponent and doing what I feel Vaan was designed to: rapid implementation of on-the-fly tactics. So I am always switching weapons and dashing around and causing a ruckus.
I've also found that I don't have a particularly difficult time building Assist. I can usually get Kuja out in one SW Axe and one normal Axe, and then that begins my first worthwhile combo of a match.
Also, I still don't understand Strum and Drang, it is a horrible accessory compared to other things you already have set in terms of basics. You would get much more out of another booster (which btw, the three you have is definitely not enough). I couldn't imagine going without 5-6 boosters.
Also, just as a note (and don't feel stupid if you didn't know this), do understand that Comrades Vow ONLY activates when you take HP DAMAGE. Many people make this mistake as the game doesn't really give a good ability description for it. For this reason, I don't typically recommend Comrades Vow when it kills your EX Intake range (which if it gets around a -2m from multipliers disables EX Force Absorption completely). I'd switch in Dragonfly Orb (for EX Core Absorption) and it should offset and make Together as One work perfectly fine without hurting Vaan's EX efficiency much (I use it in this fashion on one of my builds as well). So long as you remain an EX Core Whore, you should be fine. Just keep aggressive to avoid Assist Depletion.
I also am not sure I understand what you mean is only takes one Switch plus a nonswitch A&S to get enough for an assist... That only occurs for the first one since you're employing TaO. Elsewhere on the match, you might have more trouble (but again, if you're playing Vaan right by staying aggressive and providing high pressure, assists shouldn't pose too much of a problem).
Also, I don't know what rulesets you play with, but just as a reminder, Artifacts are banned in Official rulesets, so it won't be very common for a player to let you use them online (unless you are playing casual customs with friends).
I moved to Crossbow because I feel that Rifle just doesn't do what it's intended to very well. It's quite possible that it was just me getting lazy with my dodging thanks to Evasion Boost, but I don't appreciate it very much. It seems to get me punished whenever I use it.
I run Sturm und Drang because I like to capitalize on my Wall Rush BRV damage. The Physical Damage boost helps as well. Yes, I could easily change it out for another Booster accessory, and I probably should, but this works too. I am always experimenting.
Yes, I am quite aware A Comrade's Vow only Assist charges on you taking damage. It's a weird way to play on my build, but it works since I have Achy+, Back to the Wall and Rebellious Soul, meaning that whenever I take HP damage, I get closer to my trump card anyway and I build Assist. So that's what I think.
I did mean that A&S charges on my first combo, and since I do play aggressively, if I can spook my opponent early on into making stupid mistakes by bullrushing them, it just means the rest of the match is that much easier.
Aaaand lastly I don't play against other humans often at all. I would love to be able to. I lack a PS3 and plus I lack a stable internet connection that I can access regularly, but I have a HEN on my PSP and I could probably use XLink Kai easily enough.
Cataclysm is a solid move indeed, assist combos just make it more viable to land. Outside of that it's a move you can use to kind of catch opponents off guard. I was playing a Vaan mirror with my friend, and I was dashing from the air expecting him to Torrent me, but I didn't expect a Cata to the face, shit I completely forgot he even had that move. People need to respect his ground game lol.
Does anyone know a free styled movelist set up in the air like onion knight/tidus set up? I like to attack rush at my oppenents and punish their errors like i do with onion knight.
I was thinking
Forward- Sword and shield
This might be wrong but thats what i am considering right now.
The thing about vann is i havent found what is comfortable, but i am hoping with some advice and my new found determation i will find the set up that is right for me.
Last edited by Natsu; 05-24-2012 at 09:54 AM.
Dissidia mains: Squall, onion Knight,Finion
Dudociem mains: Onion Knight , Lightning
My chapter party 000 Party : Onion Knight, Lightning ,Squall , Vann, Finion
Last edited by Vamper62; 05-25-2012 at 12:09 AM.