Dart and Weave isn't fast enough to still get Assist Chase. You're correct that He only has one option to get Ground Rush, though his Comet is better than Saint's Dive.
Sonic Buster(Rush) > Comet >(AC) Sonic Buster.
Back to Cecil again for Tidus. Though Gabranth can be a good candidate, I doubt it since Builds around him making his only option on gaining assist are Assist Charges.
Edit: WR> assist + Thunderfall is staple for me, but Seeing Smite > Blizzard + Crushing Blow >(AC) Smite is powerful, Sephiroth can easily do it too and more damaging to boot. Smite>(FR)Sudden Cruelty + Crushing Blow > (AC) Smite.
Last edited by fries.; 04-29-2011 at 01:28 PM.
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OK isn't underrated IMO. And never will be. My top 5 assist are:
1. Kuja.
2. Onion.
3. Jecht.
4. Seph.
5. Gabranth
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He's not underrated, he's just not that great either. He'll never be a better assist than Jecht, Kuja or Sephiroth.
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Actually, you missed another update! The first post has been rewritten and updated with videos, so check under Squall's spoiler, and you'll find two! The first video is mine, but the second video belongs to someone else- I found it on YouTube shortly after I started playing around with Squall myself, and it's a lot more extensive than my own video, so be sure to check out both! Aerial Circle /does/ leave plenty of time for the assist chase- it works best when Aerial Circle wall rushes, though, either to the wall or floor (since I've seen both happen and work).
Nifty to hear! Remember, I'm not trying to say that Onion Knight is better than the best assists, I'm just trying to point out that he has a niche in doing things that most other assists just can't do. I don't have much experience with OK's HP attacks as an assist, so it'd be nice to get videos- nifty find, though!
As for Sephiroth, yes, that's true! I just tested it myself, even. Crushing Blow won't knock the opponent out of Reaper, and there's plenty of time, so you still get the assist chase. On top of that, Reaper has more hit stun than Blizzard, so you can stand to follow it up with slower attacks, like Army of One! Good find! I'm not honestly sure if Sudden Cruelty is quite as valuable as Turbo-Hit, though- someone as versatile as Lightning, I think, deserves the utility of Turbo-Hit. It's longer than Sudden Cruelty, and wall rushes.
Personally, I think these kind of topics should be in every section, discussing how the character acts as an assist. I'm sure even /Exdeath,/ one of the least eventful assists I've seen so far, has a good application!
Keep up the good work!
Last edited by SnowMutt; 04-29-2011 at 09:39 PM.
Radiant Wings is more viable for me than Sudden Cruelty, because it has a pretty long animation. And Turbo Hit is an upward rushing and longer version of Radiant Wings. And Damages more too to boot. The reason it's viable for me is because I can't fully connect Blaze Rush >(WR) Sudden Cruelty + Thunderfall, But I can fully connect Blaze Rush > (WR) Turbo Hit + Thunderfall.
I could experiment if I can get an AC by using Crushing Blow instead, though I can say it's unlikely because Turbo Hit moves the enemy upward.
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Turbo-Hit doesn't grant an AC to begin with! It wall rushes. And no, it's pretty much impossible to hit the opponent with Crushing Blow until the /end/ of Turbo-Hit, when they're wall rushed.
Also, I'm gonna have to add Tifa to this list now. She doesn't have too much synergy with Turbo-Hit, but Blizzard sets up easy Blizzaga, and Meteo Drive is fast enough to do an HP hit and still get the assist chase. Jecht is obviously still much better, but she /can/ work well with OK, so it's worth mentioning, I think.
UPDATE
I added Tifa to the cast of characters who work well with an Onion Knight assist. She has some combos under her spoiler in the original post, and I've got a video to put up, but it'll take a bit.
I'm also in the middle of re-writing each character's combos to make them more concise, as well as adding new ones I've found and exploring OK's HP attacks. I will mention now, though, that they're not terribly useful to exploit- in almost every situation, I would prefer to use OK's brave attacks. Comet requires a bit of stall time, which usually means delayed attacks, but it /does/ rack up some good Brave damage and open up an assist chase. Blade Torrent has pretty good range and tracking, but there's almost no hitstun afterwards whatsoever, making it kind of unsafe to use. It /can/ wall rush, but not from very far away.
I'm considering taking Gilgamesh off the list. Blizzard > Hurricane (AC) > Hurricane just isn't consistent enough to bother with unless you're right next to a wall, and aside from that, OK just doesn't offer Gilgamesh anything shinier than what any other assist could. Kuja or Jecht are probably Gilgamesh's best assists.
If anyone else would like to contribute videos, combos, or characters they think might work well with Onion Knight as an assist, I would really appreciate it- especially if you help do some of the work! I'd really appreciate it if someone would take it upon themselves to try some of these combos both against Maximum CPUs and human opponents, and then report back with the results (and preferably videos).
Last edited by SnowMutt; 05-01-2011 at 05:25 AM.
It's kind of disgusting how far Jecht floor rushes.
I mean, really SE?
How could you let that slide?
It's almost as ridiculous as Night Glow...
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Go ask Light_x_Darkness about Zidane with OK assist.
It's scary.
Basically, Meo Twister->Turbo Hit - Free Energy - Meo Twister.
A 3 HP hit combo with one assist.
Kind of dependent on the angle and stage size though.
Kind of necroposting, but at the very least, it's to add information...
As the meta has been developing, it has become increasingly obvious that assists with ranged priority are vastly more versatile than assists with melee priority, as this enables them to safely connect even when an opponent has 2 assist bars. Onion Knight has the distinction of being the most useful ground assist with ranged priority, thanks to Blizzard. Due to this, I feel that Onion Knight should be seeing more use in the future, were it not for some other factor I will be covering in this post.
Turbo-Hit, Onion Knight's other BRV assist, has seen much use as a combo tool, but has a severe downside. The same tracking that makes it a versatile combo tool is also its greatest disadvantage. If an opponent assist changes out of Turbo-Hit, Onion Knight will continue to pursue them with excellent tracking. Because of this, however, it also makes Onion Knight the easiest assist to lock, as one can merely block after assist changing. This is nearly unpunishable, as one can delay the assist change until near the end of Turbo-Hit, and then block. Thus, Turbo-Hit is virtually useless if the opponent can assist change out of it, unless they land on the ground and landing lag prevents them from blocking in time (only really applicable in Phantom Train). I bring this up because I have yet to see anyone post about it, so I figure at least posting about it would make it (hopefully) common knowledge.
In summary, it would appear to me that Onion Knight is effectively one of the most versatile ground assists, while having one of the least reliable air assists available. The ranged priority on Blizzard is very handy, but it remains to be seen whether or not Onion Knight will see any use in the future, as Yuna may end up outclassing him completely.
Tournament signature by Galadin.Spoiler:
Spoiler:
I just thought I'd point out that, if one really needed a ground ranged Assist, Ultimecia is actually 2F faster than Onion Knight, and is impossible to Assist change out of. However, it does less damage, and Ultimecia's air assist is pretty poor.
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