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Thread: Ideal moveset for Jecht

  1. #11
    Chocobo Tamer
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    I like using snooze and loose because when your enemy attacks you, you can counter attack with the godly jecht block.
    Best. Signature. Eva.

  2. #12
    Airship Pilot One Winged Angel's Avatar
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    Contrary to my Username/preferred character, I also like using Jecht, so I'll share my moveset at the moment:

    Land BRV: (Should be rather obvious :x )

    O - Jecht Rush

    O> Jecht Block

    Aerial BRV:
    O - Jecht Stream

    Odown - Jecht Block

    Land HP:
    [] - Jecht Beam

    [] > Ultimate Jecht Shot
    Now, I know it sounds weird to have Ultimate Jecht Shot on any input besides neutral, but I find it easier for me to go into his HP combo if I have it in the last slot for some reason o.O

    Aerial HP:
    [] Jecht Beam

    []^ Jecht Blade

    []down: Triumphant Grasp

    As far as the other abilities go, I have Midair Evasion boost as well as Evasion Boost, along with all of the other usual ones.
    I never mess with the Support ones, because the 3 that are default work for me
    Extra:
    Snooze and Lose
    Counterattack
    Sneakattack
    Riposte
    Disable Riposte
    EXP > HP

    That's the gist of my build. The equips are Lufenian right now, but I plan on making them better. Hope I helped in some aspect >.>
    Main: Taking a break from 012 to beat some of my other PSP games. DLC tends to get me back into it though.
    Assist:

  3. #13
    Banned
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    riposte for jecht block
    counter attack when using fully charged combo (just break through opponents attack)
    sneak attack for assist chase
    reflect boost against mages
    and for support some times if i have cp remaining ex burst imput (im lazy)

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