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Thread: [Match up Discussion] Lightning

  1. #31
    Chocobo Tamer YoshiKatYoko's Avatar
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    ^

    Why would you use MED? You need to distance your Cures so you don't get interrupted, and that's risky. Blaze Rush is a mid range move, and it's easy assist punishable.

    Like I said, COM's best moves are Blaze Rush (for tracking), Blitz (for reflecting/interrupting/staggering the opponent), Launch/Flourish of Steel (for EX depleting and combo), Smite (for whiff punishers in aerial). I occasionally use Ruin, since you get to be lucky to hit it at a distance (unless you're using at close range - which is not the recommended way).

    Since the game has three slots available for each ground/aerial moves, I would swap Fire with AoO (ground). Fire is easy to assist punish, and it is easily dodge by going into air.
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    愛は毒です LightningxFATE's Avatar
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    Quote Originally Posted by YoshiKatYoko View Post
    ^

    Why would you use MED? You need to distance your Cures so you don't get interrupted, and that's risky. Blaze Rush is a mid range move, and it's easy assist punishable.

    Like I said, COM's best moves are Blaze Rush (for tracking), Blitz (for reflecting/interrupting/staggering the opponent), Launch/Flourish of Steel (for EX depleting and combo), Smite (for whiff punishers in aerial). I occasionally use Ruin, since you get to be lucky to hit it at a distance (unless you're using at close range - which is not the recommended way).

    Since the game has three slots available for each ground/aerial moves, I would swap Fire with AoO (ground). Fire is easy to assist punish, and it is easily dodge by going into air.

    lol you still have a lot to learn about Lightning my friend , I suggest you look at either Cipher's or Aether's replays on youtube. Fire was never assist punishable because of the cool down of the attack , she can easily dodge after one fire and AoO is one of those moves that can easily be assist punished
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    Using MED isn't really all that risky because of it's low cooldown. It's good for when people go for cores you're not going to get.

  4. #34
    Chocobo Tamer YoshiKatYoko's Avatar
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    I learned DD: Lightning last year. I learned XIII Lightning.

    Ok so Fire isn't assist punishable, AoO is. But Fire is very easy to dodge for, unless you are using in combos (Fire - FoS). AoO, on the other hand, is one of her best whiff punishers, if the opponent ain't have an Assist Gauge to punish you.
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  5. #35
    Taking charge. ChaosMuramasa's Avatar
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    Quote Originally Posted by YoshiKatYoko View Post
    Why would you use MED? You need to distance your Cures so you don't get interrupted, and that's risky.
    Distancing yourself is risky? What?

    That's called spacing. It's part of every fighting game. You would obviously make sure you have enough breathing room if you're going to try healing BRV with MED. It's not risky at all to space yourself. You just need breathing room. If the enemy is giving you that breathing room without you asking for it (they're going for a core or camping on the ground) then you've got full safety to use MED.

    Quote Originally Posted by YoshiKatYoko View Post
    Blaze Rush is a mid range move, and it's easy assist punishable.
    Then why are you advocating it's usage?

    Quote Originally Posted by YoshiKatYoko View Post
    Like I said, COM's best moves are Blaze Rush (for tracking)
    The tracking isn't that that great. You won't get far aside from dodge punishes, something that almost every move in Lightning's arsenal can perform to some extent, meaning Blaze Rush isn't that special.

    Quote Originally Posted by YoshiKatYoko View Post
    Blitz (for reflecting/interrupting/staggering the opponent)
    Completely dependent on the enemy you're facing and whether or not they're going to make you fight in the sky. Good luck putting Blitz to any sort of use against Exdeath, Ultimecia, Kefka, Kuja, Sephiroth, or a few other characters who will force the fight into the air.

    Quote Originally Posted by YoshiKatYoko View Post
    Launch/Flourish of Steel (for EX depleting and combo)
    Why is Launch -> Flourish getting special attention for EX Depleting? Any HP attack will do that. As for the aspect of "comboing," it's not special when it comes to that either; Lightning's got Thunder (2 hits) -> Watera -> DC -> Thunderfall, Fire -> Aerora -> Lightning Strike, and so many other makeshift combos (and that's not even including Assist). Launch -> Flourish really isn't that special and isn't worth mentioning. And, once again, if the enemy is forcing an aerial battle, you won't be putting it to much use anyway.

    Quote Originally Posted by YoshiKatYoko View Post
    Smite (for whiff punishers in aerial).
    Something that Thunder does much better because of it's way faster speed and safety. The damage output is shitty compared to Smite's, sure, but in this game, safety and speed usually outweigh damage when it comes to what you should be aiming for.

    Quote Originally Posted by YoshiKatYoko View Post
    I occasionally use Ruin, since you get to be lucky to hit it at a distance (unless you're using at close range - which is not the recommended way).
    You don't need to be "lucky." You just need to use it right.

    Quote Originally Posted by YoshiKatYoko View Post
    Since the game has three slots available for each ground/aerial moves, I would swap Fire with AoO (ground). Fire is easy to assist punish, and it is easily dodge by going into air.
    Fire? Assist Punishable? Oh, boy...

    Fire's an incredibly safe move and is amazing for building Assist. Fire -> Dodge -> Fire -> Dodge is so ridiculously fast that it's kind of scary. It's basically on par with Thunder -> Dodge -> Thunder -> Dodge. Take away Fire and you take away a part of Lightning's building game on the ground. She could probably do it with Thundaga, sure, but Fire is a useful tool even outside of building with good combo potential and in some cases even psyching out the opponent (those things have a deceptive distance). Army of One on the ground is not only completely match-up dependent but...well, just not that great.

    ---------- Post added at 12:29 PM ---------- Previous post was at 12:28 PM ----------

    Quote Originally Posted by YoshiKatYoko View Post
    AoO, on the other hand, is one of her best whiff punishers, if the opponent ain't have an Assist Gauge to punish you.
    You're talking as if you're going to punish everything possible. That's not the way it works. After a while, the enemy will catch on to your strategy and they'll start to watch their whiffs and dodges, timing them just right so you don't punish them.

    Fire has more uses than grounded AoO.
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  6. #36
    愛は毒です LightningxFATE's Avatar
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    Chaos said everything I was basically going to say This is true on many levels
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  7. #37
    Chocobo Tamer YoshiKatYoko's Avatar
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    Quote Originally Posted by ChaosMuramasa View Post
    Distancing yourself is risky? What?

    That's called spacing. It's part of every fighting game. You would obviously make sure you have enough breathing room if you're going to try healing BRV with MED. It's not risky at all to space yourself. You just need breathing room. If the enemy is giving you that breathing room without you asking for it (they're going for a core or camping on the ground) then you've got full safety to use MED.



    Then why are you advocating it's usage?



    The tracking isn't that that great. You won't get far aside from dodge punishes, something that almost every move in Lightning's arsenal can perform to some extent, meaning Blaze Rush isn't that special.



    Completely dependent on the enemy you're facing and whether or not they're going to make you fight in the sky. Good luck putting Blitz to any sort of use against Exdeath, Ultimecia, Kefka, Kuja, Sephiroth, or a few other characters who will force the fight into the air.



    Why is Launch -> Flourish getting special attention for EX Depleting? Any HP attack will do that. As for the aspect of "comboing," it's not special when it comes to that either; Lightning's got Thunder (2 hits) -> Watera -> DC -> Thunderfall, Fire -> Aerora -> Lightning Strike, and so many other makeshift combos (and that's not even including Assist). Launch -> Flourish really isn't that special and isn't worth mentioning. And, once again, if the enemy is forcing an aerial battle, you won't be putting it to much use anyway.



    Something that Thunder does much better because of it's way faster speed and safety. The damage output is shitty compared to Smite's, sure, but in this game, safety and speed usually outweigh damage when it comes to what you should be aiming for.



    You don't need to "lucky." You just need to use it right.



    Fire? Assist Punishable? Oh, boy...

    Fire's an incredibly safe move and is amazing for building Assist. Fire -> Dodge -> Fire -> Dodge is so ridiculously fast that it's kind of scary. It's basically on par with Thunder -> Dodge -> Thunder -> Dodge. Take away Fire and you take away a part of Lightning's building game on the ground. She could probably do it with Thundaga, sure, but Fire is a useful tool even outside of building with good combo potential and in some cases even psyching out the opponent (those things have a deceptive distance). Army of One on the ground is not only completely match-up dependent but...well, just not that great.

    ---------- Post added at 12:29 PM ---------- Previous post was at 12:28 PM ----------



    You're talking as if you're going to punish everything possible. That's not the way it works. After a while, the enemy will catch on to your strategy and they'll start to watch their whiffs and dodges, timing them just right so you don't punish them.

    Fire has more uses than grounded AoO.
    I KNOW that it is called Spacing. I just get used to DISTANCING.

    What?! Every move has its pros and cons. Since Blaze Rush is good at tracking, you'll take advantage of it. Just because it has cons doesn't mean I don't use it.

    Lol. But it is still tracking.

    No. I have my strategies, so I count Blitz as a good move.

    Launch is the only close range wall carrier in ground COM. AS if people always try to challenge me in the air.

    Smite combos. You need to be lucky to wall splat an opponent in Chase using thunder. If you have Watera close by, then Thunder is your good to go.

    And how do you actually do it right? Whiff punisher? lol.

    I'm talking about Fire getting easy to be dodge.

    Of course they will be more safe and consistent. But hey, AoO is the best whiff punisher.

    ---------- Post added at 04:49 PM ---------- Previous post was at 04:48 PM ----------

    Quote Originally Posted by ChaosMuramasa View Post
    Distancing yourself is risky? What?

    That's called spacing. It's part of every fighting game. You would obviously make sure you have enough breathing room if you're going to try healing BRV with MED. It's not risky at all to space yourself. You just need breathing room. If the enemy is giving you that breathing room without you asking for it (they're going for a core or camping on the ground) then you've got full safety to use MED.



    Then why are you advocating it's usage?



    The tracking isn't that that great. You won't get far aside from dodge punishes, something that almost every move in Lightning's arsenal can perform to some extent, meaning Blaze Rush isn't that special.



    Completely dependent on the enemy you're facing and whether or not they're going to make you fight in the sky. Good luck putting Blitz to any sort of use against Exdeath, Ultimecia, Kefka, Kuja, Sephiroth, or a few other characters who will force the fight into the air.



    Why is Launch -> Flourish getting special attention for EX Depleting? Any HP attack will do that. As for the aspect of "comboing," it's not special when it comes to that either; Lightning's got Thunder (2 hits) -> Watera -> DC -> Thunderfall, Fire -> Aerora -> Lightning Strike, and so many other makeshift combos (and that's not even including Assist). Launch -> Flourish really isn't that special and isn't worth mentioning. And, once again, if the enemy is forcing an aerial battle, you won't be putting it to much use anyway.



    Something that Thunder does much better because of it's way faster speed and safety. The damage output is shitty compared to Smite's, sure, but in this game, safety and speed usually outweigh damage when it comes to what you should be aiming for.



    You don't need to "lucky." You just need to use it right.



    Fire? Assist Punishable? Oh, boy...

    Fire's an incredibly safe move and is amazing for building Assist. Fire -> Dodge -> Fire -> Dodge is so ridiculously fast that it's kind of scary. It's basically on par with Thunder -> Dodge -> Thunder -> Dodge. Take away Fire and you take away a part of Lightning's building game on the ground. She could probably do it with Thundaga, sure, but Fire is a useful tool even outside of building with good combo potential and in some cases even psyching out the opponent (those things have a deceptive distance). Army of One on the ground is not only completely match-up dependent but...well, just not that great.

    ---------- Post added at 12:29 PM ---------- Previous post was at 12:28 PM ----------



    You're talking as if you're going to punish everything possible. That's not the way it works. After a while, the enemy will catch on to your strategy and they'll start to watch their whiffs and dodges, timing them just right so you don't punish them.

    Fire has more uses than grounded AoO.
    I KNOW that it is called Spacing. I just get used to DISTANCING.

    What?! Every move has its pros and cons. Since Blaze Rush is good at tracking, you'll take advantage of it. Just because it has cons doesn't mean I don't use it.

    Lol. But it is still tracking.

    No. I have my strategies, so I count Blitz as a good move.

    Launch is the only close range wall carrier in ground COM. AS if people always try to challenge me in the air.

    Smite combos. You need to be lucky to wall splat an opponent in Chase using thunder. If you have Watera close by, then Thunder is your good to go.

    And how do you actually do it right? Whiff punisher? lol.

    I'm talking about Fire getting easy to be dodge.

    Of course they will be more safe and consistent. But hey, AoO is the best whiff punisher.
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  8. #38
    愛は毒です LightningxFATE's Avatar
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    Where is Cipher lol
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  9. #39
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    This is a good point to say I think some PvP matches are in order. There is nothing wrong with Yoko having ideas on how to play - we just need to be patient and let him realize on his own that some things have more limited uses in PvP at higher levels. You don't start off completely knowing the meta after all (or even partially for that matter xD)
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  10. #40
    Chocobo Tamer YoshiKatYoko's Avatar
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    Well, I don't have access to good players. That's why.
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