If Ultimecia try to charge up the Lance, Yuna can use Mega Flare. Mega Flare is a Melee High and after the charged Lance has been executed, it will drop from Blocked Highest to Ranged High. Not lying. During execution, the charged Lance is at the Blocked highest. After execution, it will drop to Ranged High.You guys sure did forgot about Bahamut.
I'm not RDF or Tabitha, but I can certainly say that Blade/Arrow/Lance seems to work best vs Yuna, maybe Blade/Axe/Lance. I personally don't think dropping KL vs her is a good idea as it can still create an obstacle for her to get around, giving more time to use arrow or axe.
As for her HP's, SP can make it dangerous to use Sonic wings from below (which is where I see most players using it), and Apocalypse can make her get away from you long enough to let out a KL. The only real purpose I would find GA had with this MU is for quick spacing due to Yuna's (as stated earlier) slow dash speed.
7-3 actually seems about right to me, but 6-4 might be closer...I need to ask Ultima, he's had a lot more experience with this MU than I have.Speaking of numbers, what do you guys put this MU as? Yoru seems to have it at 7-3 Ulty's favour, but from what i've seen it seems more like a 6-4 Ulty's favour. That's just from what i've seen, feel free to prove me wrong.
(In case I restated something already covered, I started typing this post after reply #168)
Last edited by Cipher; 12-11-2011 at 11:59 PM.
SSFIV: AE - Cammy-Abel
TTT2 - Lili Rochefort-Jun Kazama
P4A - Chie Satonaka
BBCSE - Taokaka-Valkenhayn R. Hellsing-Rachel Alucard
Spoiler:
??? But if Yuna gets close to Ultimecia and Ultimecia throws in a charged Lance in predicting that Yuna will try to use Valefor's Sonic Wings or Shiva's Heavenly Strike, then Yuna can then use Mega Flare to get rid of it. Well, that is what I was thinking.
1) As Bloodsword covered, Ultimecia can easily hold Lance and block it
2)It's incredibly impractical to even get that close in the first place
3) The timing is ridiculous due to Lance's low recovery
4) It would be easier to punish with Sonic Wings than Mega Flare
Uh, do you even realize how short the recovery is? She can easily dodge it if you try that, or assist punish Yuna.
Tournament signature by Galadin.Spoiler:
Spoiler:
Dang I got ninja'ed :O but ya what Cipher said, for this MU I would leave knights arrows out from my experence fighting against Yuma arrows for me mainly used for connecting into a assist, in which a uncharged knights axe can do. Leaving knights lance in allows for a greater defense against Yuna even if sonic wing can get through it.
For countering, shockwave pulsar is key in this mu, it helps punish Yuna for her not connecting her long hp attack and sonic wings, along with dealing with her being below Ultimecia(same goes for other characters)
Knights axe and Blade to apply pressure and keeping Yuna away, if she is below you knights axe or knights blade and move away so the blades fire downward a bit. If she is close knights Blade and charged knights axe her in the face. Another thing you can do is use dat apocalypse to keep her away as well as sniping her. The moment apoca is out of range release it.
Lance > Bahamut
Axe > Shiva
Blade > Dodges
Arrow = General use
Ifrit poses no threat
Valefor can be blocked
Ixion HP attacks never will hit her
Other summons I can't think of must be no threat
Overrall, its Ulti's advantage; you likely have only played horrible ultimecias. Honestly the MU is just the same as the well-covered kuja MU.
Yuyuko Saigyouji Fan <3
What would you recommend for a match against Sephiroth? I know that Great Attractor is used for building an assist.
I managed to win, but too much spam makes it very difficult :O
Maybe, assist build with Initial assist bonus and try to take initiative from first seconds of the match?
Here's today's replay. Maybe I did something wrong? I have taken a lot of damage, it's not good.
Last edited by Star_Fiend; 08-22-2012 at 01:47 PM. Reason: typo
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