Doesn't Prishe have a fair number of mid-priority attacks?
Yes, but they're mostly aerial, and they have an obvious start-up time, and cool down time. Garland is a punisher in the air, remember? Cyclone alone shuts much of her game down, and any attempt she can make to get through it will get her Bardiche'd.
So I'm super new to the boards here, but I was wondering...what exactly is Garland's EX Revenge game that I keep seeing pop up in this topic? Is it really just Bardiche Smack like crazy until they break and then do an HP attack of your choice? Is it that Bardiche just does really good damage for a Bravery Attack of its speed? Just curious. Always eager to learn more.
- Bardiche is a one input combo
- Very fast reset time in EX Revenge
- Wall Rush can add lots of damage if near ground (especially with Booster)
Garland is able to do considerably more damage in EX Revenge than any other character in the game because of Bardiche. It is the biggest trump card you can pull off in a match and can end a game instantly if the opponent has no assists on reserve.
Yeah, Garland's killer EX Revenge gives him an advantage to a lot of character's I'd say (again, thanks for the advice Vamper). And the high priority attacks definitely help out (I love Lance Charge. It just doesn't care towards blocks and most other BRV moves lol) on ground to smash through attacks and punishes ground moves good.
Yeah, I wouldn't say Tsunami's good against Zidane. Its kinda... vertically useless and Zidane rarely hits the ground intentionally.
Overall, I'd say Garland matches up pretty good to a lot of characters. He's got range, power, and doesn't have any glaring weaknesses.
I think if there is one matchup that Garland has the most trouble on, it is Sephiroth. SF shuts down his ability to use Thundaga as a safe assist builder, and even Cyclone can be shut down given the opponent has played a Garland player enough. I find the safest tool Garland has is Twist Drill and if he can reach EX Mode, he has a fair bit more freedom because of his no stagger effect. You do need to be careful as well for Assist Breaks regardless, but with the use of Cyclone in EX, it usually shouldn't be too much of an issue. What do you guys think of this matchup?
Sephiroth is a bad matchup for Garland. As Vamps said, SF shuts down his thundaga game completely, and it can even beat cyclone if timed correctly, and heck, if Sephiroth is close enough, he can even counter those with HL.. If Garland is going to attempt to go on the offensive with twist drill, he must be weary of Scintilla and of just getting dodged and countered by SC.
Thing about Thundaga vs SF is, if Garland uses Thundaga first, or at the same time as SF, Thundaga will hit. I've fought this matchup many times, and that tends to happen a lot.
Garland's best bet is to stay near Sephiroth, but not too close. Keep him in range of Twist Drill, and make him overly cautious. Make him expect a Twist Drill, then punish his wrong guess. Make him expect a Bardiche, Blaze, etc.
Cyclone also helps get SF off you. On startup, it deflects all four flares. Camp inside it, and it'll keep you safe.
You can also hit him with Twist Drill if you're inrange, and he uses SF. As soon as he says "fool", drill his ass.
Last edited by Vamper62; 08-15-2011 at 12:15 AM.
While Sephi can cause problems for Garland I dunno if thats his worst match up
Whats Garland got on Ex-Death?